Zelda Phantom

Could someone tell me where the bow and arrows are in The Legend of Zelda Phantom Hourglass?
I love this game "The Legend of Zelda Phantom Hourglass, but I can not find the bow and arrows. I found the power gems, bombs, boomerrang, shovel. Where are the bow and arrows in ….??? Please help ….
Here is a tutorial taken from the following link: http://www.gamefaqs.com/portable/ds/file/932377/50509 For a long time – I hope that helps! Temple of Courage ================= ================= At last we reached the Temple of Courage. Once inside, go straight to the north, beyond the tips of two rolling logs, then east past a third. Now go south, and reaches another trap: a rotating disc that moves only when you walk in front of it. Step briefly in its passage, immediately after and when moving. Then move through the small passage in which he was once, but be quick, because they will be gone for long. Once past, follow around and step on the switch, opening the back door to the first room, before heading up the stairs and cross the bridge to a small key. Now go back down the bridge, and can come back through the entry through the rolling logs, or back along the same path through the spinning disk to reach the door closed. Once there, continue through and around a room with two worms. To defeat them, hit the red dot on the back of the queue, making sure that the rest of them. Once you have been defeated, proceed through the door and down the stairs. At the next level, you will notice a big move block to the left of the stairs. Step on it, and mount it on the other side, where there is a bug shield. Your best bet is to hit them with your sword until they fall off the edge. Once done, step the next block in motion, and then another block halfway through space. You must then use the Boomerang to hit the switch to the north before to proceed up the stairs. Once up, you will find several green strips, and a string of beads moving power. You can not beat them, so avoid and kill the slime. Make your way north beyond the red block down and come to a room with two stone slabs with two very important pieces of information: monsters with big ears are vulnerable to loud sounds, and most importantly, Up, Down, Right, then left. This information applies to the entire temple not only to the switches in front. Now, take a bomb and make a hole in the wall between the two tables of stone. You will come to a room with two chests, one with a piece the ship, and the other with a gem of energy. Last but not least, there is a map on the wall with an arrow through various circles. This is a map of basement with a map that shows you how to navigate the invisible ground between stone pillars. Marcos, then return to where a couple of blocks of stone are waiting. Blow Up, then the defeat of Green Chu-Chu, first impressive with its Boomerang, then attack. If you try to attack from the front, on the ground will shrink, making it impossible to play. Now proceed south, passing over green-Chu Chus, and then step on the switch to the east before heading to the nearby platform, where he is a monster with ears large. Of course as large ears make sensitive to loud sounds, so I yell into the microphone, and then once at the bar to defeat him. Take the key that falls and then go back to the locked door and head up. On the second floor, you come to a maze of large blocks with many levers to pull. You should pull them in a specific order as indicated in the slab above: Up, Down, Right, then left. The first south and north around the lever, making sure the balls in motion electrical and laser eye pillars, none of which you can beat. Once you have pulled the lever the north, west and south and eastward again to find the lever to the south. After that, head east all the way then straight north to find this lever, then directly across the room is lever west. Once you've pulled all four levers in the correct order, a chest containing the square crystal appear in the right place. The crystals are like big buttons and fragments of force: on your Pocket dimension will not stop coming, so you have to carry on the head. Once the glass, proceed down the stairs. Back on the first floor again, take the square crystal to the nearest platform to the south, and place in the square pedestal, the opening of the nearby stone slab. Head through the door and down the stairs. In the basement, you now have to go through the invisible floor between the pillars of stone through the path you drew on the map above. There will be several armored bugs along the route, so you'll have to drive them out or avoid them altogether. If you fall off the path at any place, even right at the end, he sent all the way back to the top, so do not fall. By going through the longest part of the route, to reach the section just south of the stairways that went on, there is an invisible secret path that leads directly south to a chest containing a Big Green Rupee. Once reach the end, you'll find a chest containing the following item: bow and arrow. Now that you have the bow, used to shoot the eye on the north wall, which extend a bridge leading to another platform with a large worm in it. Defeat the worm, by pressing the blue arrow thing with your sword until it faces east, then shoot an arrow in it, leading to the shaft of every way to hit a switch in the middle of the room. You are now up. ——
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Nintendo The Legend of Zelda: Phantom Hourglass $34.99 No. of players: 2 players simultaneous Rating Descriptors: Animated Blood, Violence Software Nintendo Wi-Fi Connection Cartridge NTRPAZEE www.nintendo.com The epic story of The Legend of Zelda: The Wind Waker continues as Link finds himself lost and alone in unknown seas in a new adventure. Featuring intuitive touch-screen controls and innovative puzzles, The Legend of Zelda: Phantom Hourglass offers new challenges for fans of the series and an easy-to-grasp introduction for gamers new to The Legend of Zelda. But time grows short, and only the Phantom Hourglass can buy Link the minutes he’ll need to survive. Nintendo DS The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword. Players can even draw a path for his boomerang and send it flying into hard-to-reach targets. Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons. Compete with a friend over a local wireless connection: Guide Link through special dungeons to capture the Triforce or command the forces that oppose him. Nintendo Co., Ltd The Legend of Zelda: Phantom Hourglass The Legend of Zelda: Phantom Hourglass Action/Adventure Game Game Nintendo E (Everyone) |
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Nintendo The Legend of Zelda: Spirit Tracks $34.99 Software Cartridge NTRPBKIE www.nintendo.com The Legend of Zelda: Spirit Tracks sets hero Link on a daring new adventure. The game provides players with a new story, more puzzles and even a new mode of transportation. In this game, Link voyages by train, which offers up new possibilities for problem-solving. The game has the same look and feel established in the hit Nintendo DS game The Legend of Zelda: Phantom Hourglass. Nintendo DS Link has a valuable new companion. While navigating dungeons, he?s accompanied by a Phantom, a hulking suit of armor that responds to his commands. Players can tap the Phantom to take command of him, then draw a line on the touch screen to direct him where to go. The stout Phantom can walk through fire or lava, be used as a platform to carry Link above dangers, or even run interference to block Link from harm. When Link conducts the train, players enjoy a satisfying combination of action and real-time puzzle solving as they determine which track to take and how to best manipulate their speed. When on the train, Link must plot the best route to the end of the line around ever-moving obstacles. While en route, Link might need to fire an onboard cannon at enemies who attack the train or sound the whistle to scare animals off the tracks. Link uses a variety of new items and weapons, including the Whirlwind, which players activate by blowing into the microphone of the Nintendo DS system. As with The Legend of Zelda: Phantom Hourglass, players can draw notes on the in-game maps using the stylus on the touch screen. Nintendo Co., Ltd The Legend of Zelda: Spirit Tracks The Legend of Zelda: Spirit Tracks Action/Adventure Game Game Nintendo E (Everyone) Mild Fantasy Violence Yes |
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